Wiki.js is fully modular, which allows any developer to write their own module.
There are 3 methods to develop for Wiki.js. You can either use the dockerized development environment for VS Code (recommended), a generic docker environment or install all dependencies manually on your machine.
yarn dev
Click on File > Close Remote Connection to stop the containers and close the Visual Studio Code instance.
When you're done and no longer need the development environment, open the Remote Explorer tab and remove all containers starting with the name wiki
.
Alternatively, see the generic method below.
docker-compose -f dev/containers/docker-compose.yml up -d
docker exec wiki-app yarn # only necessary the first time
docker exec wiki-app yarn dev
Run your
docker-compose
commands from thedev/containers/
directory if you'd prefer to omit the-f
flag.
docker-compose -f dev/containers/docker-compose.yml stop
docker-compose -f dev/containers/docker-compose.yml down
To wipe the database as well, use
docker-compose -f dev/containers/docker-compose.yml down --volumes
npm i -g yarn
)apt-get install build-essential
npm i -g --production windows-build-tools
dev
branch).yarn
config.sample.yml
to config.yml
.config.yml
with your local dev machine settings (port, database, etc.)From the project folder, simply run yarn dev
This will start Wiki.js in dev mode. Client assets are compiled first (using Webpack), then the server will start automatically. Wait for this process to complete before loading the app!
Browse to the site, using the configuration you defined in config.yml
. For example, if using port 3000 on your local machine, you would browse to http://localhost:3000/.
The first time you load the wiki, you'll get greeted with the setup wizard. Complete all the steps to finish the installation.
Once you're ready to deploy your changes, you need to build the client assets into a production optimized bundle:
yarn build
Wiki.js is built using Visual Studio Code and comes with pre-defined extension recommendations, project settings and debug configuration. You can use your favorite IDE but Visual Studio Code is highly recommended.
Any changes made to client files will automatically trigger a build and the site will be updated live automatically. If the changes cannot be replaced inline, the page will reload automatically.
Any changes made to the server files will automatically trigger a server restart. You can also force a restart by typing rs
in the terminal followed by Enter.
To stop the development server, use CTRL-C until the process exits.
Production docker images can be built using the following command:
docker build -t requarks/wiki -f dev/build/Dockerfile .
Multi-architecture images for arm64 and arm/v7 can be built using the Docker experimental buildx plugin and QEMU. You can read more about how it works in this article.
docker buildx build --platform linux/arm64,linux/arm/v7 -t requarks/wiki:arm --push -f dev/build/Dockerfile .
Multiple architectures can be merged into a single manifest file using the docker manifest
command. In the example below, the first reference is the final manifest list, followed by a list of docker image digest SHA256 that should be included in the manifest list:
docker manifest create requarks/wiki:arm requarks/wiki@sha256:abcdef123456 requarks/wiki@sha256:fedcba654321
docker manifest push -p requarks/wiki:arm
Because the master branch contains pre-release code, it is not recommended to build directly from the source code. Doing so will result in a red warning banner being displayed during setup and in the header on all pages. You should instead follow the installation instructions.
A reproducable build workflow is however available here should you want to build it yourself from a production release tag.